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Exergaming came to the mass media attention at the Consumer Electronics Show when Bill Gates showcased the Exertris Interactive Gaming Bike in 2003, and the following year the same show hosted a pavilion dedicated to video game technology that also worked as sports and exercise equipment.The 2005 release of the Eye Toy: Kinetic brought the first multi-function exergame hardware into the home market.In both systems, the users could wear the VPL eyephones, an early head-mounted display (HMD), that would provide more immersion for the user.Forward speed was controlled by pedaling while steering and additional gameplay was handled by a handlebar-mounted Gamepad.Making the players physical movements into the game's controller.2006 saw the launch of Gamercize, combining traditional fitness equipment with game consoles.Exergaming contains elements that were developed in the virtual reality community during the 1980s.
Until 1998, nothing significant happened in the field of videogame exercise.
Fitlinxx introduced a system that used sensors attached to weight machines in order to provide automated feedback to users.
Three issues combined to ensure the failure of these systems in the marketplace.
Also released for the NES in 1986 was the Family Trainer, which focused on entertainment rather than exercise.
About the same time as the Computrainer, Concept II introduced a computer attachment for their rowing machine.
This has become their e Row product and is used for both individual motivation as well as competition in "indoor rowing leagues".